#Avengers tie in. HULK THROW DICE

April 27, 2012

Instead of adding to the internet yet another review of how marvellous The Avengers movie is (and yes I did go and see it opening day here in Australia) I thought to do an Avengers tie in post and review my old Incredible Hulk board game.

cover

This game hails from the time of the Bill Bixby/ Lou Ferrigno TV show but this board game relates more to the Hulk comic book than the small screen version. For one thing the Hulk is fighting against the Abomination and secondly Banner has his alliterative first name of Bruce instead of David which the show went with.

alien abomination

Calm yourself comic nerds - we all know the Abomination is not an alien. Well, some of us do.

But wait, comic book fans say; why does the board game cover call Abomination an alien? Relax, the instructions inside reveal that the Abomination is back on Earth after having been exiled in space. I’ll have to check Hulk comic history to see if that ever happened in Marvel continuity.

Hulk destroy

HULK WEARS BIG BOY PANTS! NOT NAPPY LIKE ABOMINATION

The playing board of this game is bright and colourful and reflects the destruction that the Hulk can wreak with smashing sound effects all over. This game could almost tie in with the new Avengers movie what with all the destruction of a major city that is represented on the board. This game could also have been re-released for the last Hulk movie since the Abomination was the villain in that.

Game board

More sound effects than a bowl of Rice Bubbles

The good news is that the two to four players who get to play this game don’t have to fight over who is Hulk.  You all get a Hulk of your own, each one differentiated by the background colour of the playing piece. So even though each Hulk is green you would probably refer to them by the background colour which means that there is a Red Hulk in this game which is strangely prescient.

Blue Hulk

HULK FEELS BLUE

Of course, even though you get to be Hulk you also have to be Bruce Banner at some stage. Each playing piece stands up in two ways, one way showing Bruce, the other Hulk.

The aim of the game is to change from puny Banner into the Hulk so that you can then defeat the Abomination. The Abomination is represented by a cube and he does not really fight back. You push him to your coloured side of the board which is on the opposite side of the board from where you started. When your piece is in Banner mode you can move two spaces at a time and the first objective is to go to a stress square so you can change and then as the Hulk take on your foe.

Stress square

You would be stressed too surrounded by all the destruction

The playing pieces nicely represent this transformation and once you are Hulked out you can start to throw the special dice. You can throw either an arrow a Hulk fist or a Banner face. You don’t want a Banner, because back into a weakling you go.

dice sides

When it came to playing Paper Scissors Rock, Hulk only understood how to play Rock.

If you roll an arrow you can start to collect the city destruction cards which are scattered across the board. As you pick these up you reveal the destroyed cityscape underneath which you as the Hulk leave in your wake. The city is also now in colour which says something about the urban renewal that the Hulk brings but I am not sure what.

If the dice comes up showing a fist and if you are near the Abomination cube you can start to SMASH! Which is to say, you begin to move the Abomination cube to your respective corner. First Hulk to get the Abomination in to their coloured section wins.  

Blue corner

HULK SMASH, I MEAN, PUSH

The play is pretty straightforward and simple. The more players the better so that the numerous Hulks all get to tussle over moving the Abomination. If you knock the Abomination into another Hulk they get slammed right across the board and get changed back into Bruce.

pUNY bANNER

PUNY BANNER

The more destruction cards you pick up the better (again what does that say about the Hulk?). If you have two destruction cards you get to extend your go and throw the dice again and increase your chances of getting the Abomination right where you want him.

Simple, colourful and fun I give this game 3 dice.

3 dice


Board Game Review: It’s Funky Phantom Time

October 26, 2010

I don’t post any where near enough game reviews and with one recent Halloween inspired post, why not another?  So here is a game that would be suitable to play on Halloween. It is the Funky Phantom.

Funky Phantom board game box

Now, me, I cannot every say the title of this game without grunting it like James Brown intoning “it’s the funky drummer, the funky drummer”. All of which goes to show I really do like music too much.

But who is The Funky Phantom? He is the titular character from an early 1970’s cartoon from Hanna-Barbera. However, this was one cartoon that I had never heard of until I came across this game in an op-shop. Turning to Wikipedia reveals that the show was produced by an Australian company. The premise had overtones of Scooby-Doo with teenage characters solving mysteries, aided by the Funky Phantom and his ghost cat Boo. They even had a green coloured vehicle with a name painted on the side; theirs was the Looney Duney. Significantly, for the game that I am about to talk about, the kids originally unleashed the Funky Phantom when they set an old clock to midnight.

Looney Duney from the Funky Phantom board game

The copy of the game that I found for $2 at an op-shop is in very good condition. It had all the cards and playing pieces and was only missing the dice.

Funky Phantom board game

The action is pretty straightforward; you go round the board clockwise hoping to land on ghost squares. When you do you can pick up a card. The objective is to be the first player to get enough cards with numbers that add up to 12. This is in reference to the Funky Phantom being released from his clock when the hands were set to midnight. Adding to the game play is the condition that other players can steal your cards if they land on the same square as you. Also, amongst the cards are cards of Boo the cat, which allow you to change direction. So say it was 6 spaces back to a ghost square and you just threw a 6, play a Boo card and you can go back and pick up a card. The cards themselves only have numbers ranging from 1 to 4 so you need to have collected at least 3 cards before you can claim victory. A word on the cards however; they are little squares and when piled up are very hard to pick up.

Close up of Funky Phantom board game with instructions

The game is designed for the younger player but that is no detriment to enjoying this simple and effective game which is fun and quick to play. Bigger cards which are easier to pick up would have been good.

Rating 3 Dice

3 dice

Funky Phantom board game instructions


Tumbling Dice Leads To Sticky Fingers

May 11, 2010

Okay, really, this has gone too far.

Enough with all the different Monopoly themes. We have had, just from the top of my head, Simpsons, Star Wars, Narnia, Peanuts, Wizard of Oz and now The Rolling Stones? Read the rest of this entry »